<?xml version="1.0" encoding="UTF-8"?>

<character>
	<etools-version>1.666</etools-version>
	<name>Enidob Trebor</name>
	<player>Rob Bodine</player>
	<gender>Male</gender>
	<hair>None</hair>
	<eyes>Blue</eyes>
	<race>Elf, High</race>
	<experience>0</experience>
	<options>
		<gamemode>
			<name>D&amp;&amp;D v3.5e</name>
			<index>0</index>
			<style>1</style>
			<dbase>Database_v35e.mdb</dbase>
		</gamemode>
		<revised-weapon-mode>1</revised-weapon-mode>
		<spell-sorting>1</spell-sorting>
		<text-offhand-indication>1</text-offhand-indication>
		<armor-as-damage-reduction>0</armor-as-damage-reduction>
		<loaded-sources>
			<name>Player's Handbook II</name>
			<name>Monster Manual IV</name>
			<name>City of the Spider Queen v35e</name>
			<name>Arms &amp; Equipment Guide v35e</name>
			<name>Deities &amp; Demigods v35e</name>
			<name>Epic Level Handbook</name>
			<name>Faiths and Pantheons v35e</name>
			<name>Fiend Folio v35e</name>
			<name>Living Greyhawk Gazetteer v35e</name>
			<name>Monster Manual II v35e</name>
			<name>Monsters of Faerun v35e</name>
			<name>Savage Species v35e</name>
			<name>Silver Marches v35e</name>
			<name>Unapproachable East v35e</name>
			<name>Underdark v35e</name>
			<name>Complete Arcane</name>
			<name>Complete Adventurer</name>
			<name>Complete Divine</name>
			<name>Complete Warrior</name>
			<name>Serpent Kingdoms</name>
			<name>Heroes of Horror</name>
			<name>Races of the Wild</name>
			<name>Forgotten Realms Campaign Setting v35e</name>
			<name>Expanded Psionics Handbook</name>
			<name>Players Handbook v35e</name>
			<name>Dungeon Masters Guide v35e</name>
			<name>Monster Manual v35e</name>
			<name>Core eTools Data</name>
			<name>Lords of Madness</name>
			<name>Miniatures Handbook</name>
			<name>Sandstorm</name>
			<name>Monster Manual III</name>
			<name>Stormwrack</name>
			<name>Races of Destiny</name>
			<name>Unearthed Arcana</name>
			<name>Spell Compendium</name>
			<name>Magic of Incarnum</name>
			<name>Manual of the Planes v35e</name>
			<name>Dungeon Masters Guide II</name>
			<name>Draconomicon</name>
			<name>Frostburn</name>
			<name>Heroes of Battle</name>
			<name>Fiendish Codex II: Tyrants of the Nine Hells</name>
			<name>Book of Vile Darkness</name>
			<name>Tome of Magic</name>
			<name>CMP Bonus Data</name>
			<name>User-Created Material</name>
			<name>User-edited (by ET Helper) rules</name>
			<name>Book of Exalted Deeds</name>
			<name>Sons of Gruumsh</name>
			<name>Weapons of Legacy</name>
			<name>Planar Handbook</name>
			<name>Races of Eberron</name>
			<name>Fane of the Drow</name>
			<name>Hellspike Prison</name>
			<name>Libris Mortis</name>
			<name>Races of Stone</name>
			<name>City of Splendors: Waterdeep</name>
			<name>Fiendish Codex I: Hordes of the Abyss</name>
		</loaded-sources>
	</options>
	<favored-class>Wizard</favored-class>
	<experience-mulitple>1</experience-mulitple>
	<portrait>../../Portraits/Epic Level Handbook/Mordenkainen.jpg</portrait>
	<selected-school>Abjuration</selected-school>
	<prohibited-school>
		<name>Necromancy</name>
		<name>Illusion</name>
	</prohibited-school>
	<deity>
		<name>Corellon Larethian</name>
	</deity>
	<challenge-rating>1</challenge-rating>
	<alignment>
		<name>Chaotic Good</name>
		<abbr>CG</abbr>
	</alignment>
	<size>
		<category>Medium</category>
		<type>Humanoid</type>
		<subtype> (Elf)</subtype>
		<height>5' 1"</height>
		<weight>133 lbs.</weight>
		<face>
			<x>5</x>
			<y>5</y>
		</face>
		<reach>5</reach>
	</size>
	<race-info>
		<climate>
			<name>Temperate Forest</name>
		</climate>
		<advancement>
			<advance>
				<min>0</min>
				<max>1</max>
				<size>Medium</size>
			</advance>
		</advancement>
		<automatic-language>
			<language>Elven</language>
			<language>Common</language>
		</automatic-language>
		<bonus-language>
			<language>Draconic</language>
			<language>Gnoll</language>
			<language>Gnome</language>
			<language>Goblin</language>
			<language>Orc</language>
			<language>Sylvan</language>
		</bonus-language>
		<roles>
			<role>NPC</role>
		</roles>
		<alignment>
			<alignment>Chaotic Good</alignment>
			<modifier>Usually</modifier>
		</alignment>
		<treasure>
			<coins>
				<type>Standard</type>
			</coins>
			<goods>
				<type>Standard</type>
			</goods>
			<items>
				<type>Standard</type>
			</items>
		</treasure>
	</race-info>
	<age>151</age>
	<hit-dice>
		<hit-die>
			<class>Wizard</class>
			<die>1d4</die>
		</hit-die>
	</hit-dice>
	<history>
		<history-info>
			<class>Humanoid</class>
			<level>1</level>
		</history-info>
		<history-info>
			<class>Wizard</class>
			<level>1</level>
		</history-info>
	</history>
	<classes>
		<string>Wiz1</string>
		<total>1</total>
		<unadjusted>1</unadjusted>
		<class>
			<name>Wizard</name>
			<level>1</level>
			<exclass>0</exclass>
		</class>
	</classes>
	<features>
		<special-qualities>
			<special-quality>Immunity: Sleep Effects (Ex)</special-quality>
			<special-quality>Low-light Vision (Ex)</special-quality>
			<special-quality>+2 Saves vs. Enchantment Spells and Effects</special-quality>
		</special-qualities>
		<feats>
			<feat>
				<name>Spell Focus: Abjuration</name>
				<value>1</value>
				<description>Choose a school of magic. All spells from that school gain a +1 bonus to Difficulty Class (DC) (PH100).</description>
			</feat>
			<feat>
				<name>Scribe Scroll</name>
				<value>1</value>
				<description>You can create scrolls, from which you can cast the scribed spells. (PH99).</description>
			</feat>
		</feats>
		<class-features>
			<class-feature>
				<name>Wizard</name>
				<feature>Scribe Scroll</feature>
				<feature>Summon Familiar</feature>
				<feature>Proficiency: Wizard Weapons</feature>
				<feature>Spells</feature>
				<feature>Spellbooks</feature>
			</class-feature>
		</class-features>
	</features>
	<abilities>
		<ability>
			<name>Strength</name>
			<abbr>STR</abbr>
			<base>10</base>
			<modifier>+0</modifier>
		</ability>
		<ability>
			<name>Dexterity</name>
			<abbr>DEX</abbr>
			<base>10</base>
			<modifier>+0</modifier>
		</ability>
		<ability>
			<name>Constitution</name>
			<abbr>CON</abbr>
			<base>10</base>
			<modifier>+0</modifier>
		</ability>
		<ability>
			<name>Intelligence</name>
			<abbr>INT</abbr>
			<base>18</base>
			<modifier>+4</modifier>
		</ability>
		<ability>
			<name>Wisdom</name>
			<abbr>WIS</abbr>
			<base>8</base>
			<modifier>-1</modifier>
		</ability>
		<ability>
			<name>Charisma</name>
			<abbr>CHA</abbr>
			<base>8</base>
			<modifier>-1</modifier>
		</ability>
	</abilities>
	<hit-points>4</hit-points>
	<initiative>
		<modifiers>
			<modifier name="ability" value="0"/>
			<modifier name="feat" value="0"/>
			<modifier name="magic" value="0"/>
			<modifier name="user" value="0"/>
			<modifier name="misc" value="0"/>
		</modifiers>
	</initiative>
	<saving-throws>
		<saving-throw>
			<name>Fortitude</name>
			<abbr>Fort</abbr>
			<ability>Con</ability>
			<modifiers>
				<modifier name="base" value="0"/>
				<modifier name="ability" value="0"/>
				<modifier name="magic" value="0"/>
				<modifier name="feat" value="0"/>
				<modifier name="race" value="0"/>
				<modifier name="familar" value="0"/>
				<modifier name="feature" value="0"/>
				<modifier name="user" value="0"/>
				<modifier name="misc" value="0"/>
			</modifiers>
		</saving-throw>
		<saving-throw>
			<name>Reflex</name>
			<abbr>Ref</abbr>
			<ability>Dex</ability>
			<modifiers>
				<modifier name="base" value="0"/>
				<modifier name="ability" value="0"/>
				<modifier name="magic" value="0"/>
				<modifier name="feat" value="0"/>
				<modifier name="race" value="0"/>
				<modifier name="familar" value="0"/>
				<modifier name="feature" value="0"/>
				<modifier name="user" value="0"/>
				<modifier name="misc" value="0"/>
			</modifiers>
		</saving-throw>
		<saving-throw>
			<name>Will</name>
			<abbr>Will</abbr>
			<ability>Wis</ability>
			<modifiers>
				<modifier name="base" value="2"/>
				<modifier name="ability" value="-1"/>
				<modifier name="magic" value="0"/>
				<modifier name="feat" value="0"/>
				<modifier name="race" value="0"/>
				<modifier name="familar" value="0"/>
				<modifier name="feature" value="0"/>
				<modifier name="user" value="0"/>
				<modifier name="misc" value="0"/>
			</modifiers>
		</saving-throw>
	</saving-throws>
	<attacks>
		<base>+0</base>
		<attack-string>+0</attack-string>
		<melee>
			<attack-string>+0</attack-string>
			<modifiers>
				<modifier name="base" value="0"/>
				<modifier name="ability" value="0"/>
				<modifier name="size" value="0"/>
				<modifier name="ac-penalty" value="0"/>
				<modifier name="feature" value="0"/>
				<modifier name="misc" value="0"/>
			</modifiers>
		</melee>
		<ranged>
			<attack-string>+0</attack-string>
			<modifiers>
				<modifier name="base" value="0"/>
				<modifier name="ability" value="0"/>
				<modifier name="size" value="0"/>
				<modifier name="ac-penalty" value="0"/>
				<modifier name="feature" value="0"/>
				<modifier name="misc" value="0"/>
			</modifiers>
		</ranged>
	</attacks>
	<equiped-items>
		<weapons>
			<weapon>
				<bonus>+0</bonus>
				<attack-string>+0</attack-string>
				<name>longsword</name>
				<type>Melee</type>
				<damage>1d8</damage>
				<critical>19-20/x2</critical>
				<range>-</range>
				<weight>4 lb.</weight>
				<use-type>One-Handed</use-type>
				<size>Medium</size>
				<item-size>Medium</item-size>
				<wielder-size>Medium</wielder-size>
				<damage-type>Slashing</damage-type>
				<help-text>This classic, straight blade is the weapon of knighthood and valor.</help-text>
				<monk-weapon>0</monk-weapon>
			</weapon>
		</weapons>
		<weapons>
			<weapon>
				<bonus>+0</bonus>
				<attack-string>+0</attack-string>
				<name>shortbow</name>
				<type>Ranged</type>
				<damage>1d6</damage>
				<critical>x3</critical>
				<range>60 ft</range>
				<weight>2 lb.</weight>
				<use-type>Two-Handed</use-type>
				<size>Medium</size>
				<item-size>Medium</item-size>
				<wielder-size>Medium</wielder-size>
				<damage-type>Piercing</damage-type>
				<help-text>You need two hands to use. Can use while mounted if you are Medium-size or larger.</help-text>
				<monk-weapon>0</monk-weapon>
			</weapon>
		</weapons>
		<weapons>
			<weapon>
				<bonus>-4</bonus>
				<attack-string>-4</attack-string>
				<name>unarmed strike</name>
				<type>Melee</type>
				<damage>1d3</damage>
				<critical>x2</critical>
				<range>-</range>
				<weight>0 lb.</weight>
				<use-type>One-Handed</use-type>
				<size>Medium</size>
				<item-size>Tiny</item-size>
				<wielder-size>Medium</wielder-size>
				<damage-type>Bludgeoning</damage-type>
				<help-text>This may be a punch, kick, head butt, or any other unarmed attack. An unarmed attack does subdual damage only.</help-text>
				<monk-weapon>0</monk-weapon>
			</weapon>
		</weapons>
	</equiped-items>
	<armor-class>
		<modifiers>
			<modifier name="base" value="10"/>
			<modifier name="natural" value="0"/>
			<modifier name="ability" value="0"/>
			<modifier name="armor" value="0"/>
			<modifier name="shield" value="0"/>
			<modifier name="size" value="0"/>
			<modifier name="magic" value="0"/>
			<modifier name="feature" value="0"/>
			<modifier name="class" value="0"/>
			<modifier name="user" value="0"/>
			<modifier name="misc" value="0"/>
		</modifiers>
	</armor-class>
	<speeds>
		<speed>
			<name>Base</name>
			<value>30</value>
		</speed>
	</speeds>
	<skills>
		<skill>
			<name>Sense Motive</name>
			<untrained>1</untrained>
			<ability>Wis</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Detect when someone is bluffing you, when something is up, or someone is lying. (Wis)</short-description>
		</skill>
		<skill>
			<name>Appraise</name>
			<untrained>1</untrained>
			<ability>Int</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="4"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You can appraise common or well-known objects within ten percent of their value. (Int)</short-description>
		</skill>
		<skill>
			<name>Use Rope</name>
			<untrained>1</untrained>
			<ability>Dex</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="0"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You can make firm knots, undo tricky knots, and bind prisoners with ropes. (Dex)</short-description>
		</skill>
		<skill>
			<name>Bluff</name>
			<untrained>1</untrained>
			<ability>Cha</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You can make the outrageous or untrue seem plausible. (Cha)</short-description>
		</skill>
		<skill>
			<name>Swim</name>
			<armor-check>1</armor-check>
			<untrained>1</untrained>
			<ability>Str</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="0"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>A successful Swim check allows you to swim a certain distance. (Str)</short-description>
		</skill>
		<skill>
			<name>Survival</name>
			<untrained>1</untrained>
			<ability>Wis</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You can keep yourself and others safe and fed in the wild. (Wis)</short-description>
		</skill>
		<skill>
			<name>Ride</name>
			<untrained>1</untrained>
			<ability>Dex</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="0"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Gives a bonus on difficult tasks with a particular type of mount. (Dex)</short-description>
		</skill>
		<skill>
			<name>Escape Artist</name>
			<armor-check>1</armor-check>
			<untrained>1</untrained>
			<ability>Dex</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="0"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Use this skill to slip bonds, wriggle through tight spaces, or escape an opponents grip. (Dex)</short-description>
		</skill>
		<skill>
			<name>Diplomacy</name>
			<untrained>1</untrained>
			<ability>Cha</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Use this skill to change others` attitudes with a successful skill check (Cha).</short-description>
		</skill>
		<skill>
			<name>Speak Language</name>
			<modifiers>
				<modifier name="rank" value="1"/>
				<modifier name="ability" value="0"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Learn to speak, read and write a new language. Max rank is one.(None)</short-description>
		</skill>
		<skill>
			<name>Spot</name>
			<untrained>1</untrained>
			<ability>Wis</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="race" value="2"/>
				<modifier name="misc" value="2"/>
			</modifiers>
			<short-description>Detect hiding or obscured creatures, a creature in disguise, or an invisible creature. (Wis)</short-description>
		</skill>
		<skill>
			<name>Gather Information</name>
			<untrained>1</untrained>
			<ability>Cha</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Use this skill to make contacts, learn local gossip, and collect general information. (Cha)</short-description>
		</skill>
		<skill>
			<name>Control Shape</name>
			<untrained>1</untrained>
			<ability>Wis</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Lycanthropes can attempt to control their shape changing</short-description>
		</skill>
		<skill>
			<name>Climb</name>
			<armor-check>1</armor-check>
			<untrained>1</untrained>
			<ability>Str</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="0"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Use this skill to climb a cliff, wall, or other difficult incline. (Str)</short-description>
		</skill>
		<skill>
			<name>Remote View</name>
			<untrained>1</untrained>
			<ability>Int</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="4"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Use this skill to spy on someone with the remote viewing power. (Int)</short-description>
		</skill>
		<skill>
			<name>Search</name>
			<untrained>1</untrained>
			<ability>Int</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="4"/>
				<modifier name="race" value="2"/>
				<modifier name="misc" value="2"/>
			</modifiers>
			<short-description>You can find secret doors, simple traps, and other details not readily apparent. (Int)</short-description>
		</skill>
		<skill>
			<name>Hide</name>
			<armor-check>1</armor-check>
			<untrained>1</untrained>
			<ability>Dex</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="0"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Use this skill to move unseen, tail someone without being noticed, or to hide from sight. (Dex)</short-description>
		</skill>
		<skill>
			<name>Spellcraft</name>
			<ability>Int</ability>
			<modifiers>
				<modifier name="rank" value="4"/>
				<modifier name="ability" value="4"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Identify spells as they are cast or spells already in place. Helps wizards learn new spells. (Int)</short-description>
		</skill>
		<skill>
			<name>Listen</name>
			<untrained>1</untrained>
			<ability>Wis</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="race" value="2"/>
				<modifier name="misc" value="2"/>
			</modifiers>
			<short-description>Hear approaching enemies, someone sneaking up on you, or eavesdrop on a conversation. (Wis)</short-description>
		</skill>
		<skill>
			<name>Heal</name>
			<untrained>1</untrained>
			<ability>Wis</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Use this skill to keep a badly wounded friend from dying, heal others faster, and treat poison. (Wis)</short-description>
		</skill>
		<skill>
			<name>Intimidate</name>
			<untrained>1</untrained>
			<ability>Cha</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Use this skill to get a bull to back down or to get a prisoner to give you information, etc. (Cha)</short-description>
		</skill>
		<skill>
			<name>Perform (Act)</name>
			<untrained>1</untrained>
			<ability>Cha</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
		</skill>
		<skill>
			<name>Perform (Comedy)</name>
			<untrained>1</untrained>
			<ability>Cha</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
		</skill>
		<skill>
			<name>Perform (Weapon Drill)</name>
			<untrained>1</untrained>
			<ability>Cha</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
		</skill>
		<skill>
			<name>Perform (Wind Instruments)</name>
			<untrained>1</untrained>
			<ability>Cha</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
		</skill>
		<skill>
			<name>Perform (String Instruments)</name>
			<untrained>1</untrained>
			<ability>Cha</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
		</skill>
		<skill>
			<name>Perform (Sing)</name>
			<untrained>1</untrained>
			<ability>Cha</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
		</skill>
		<skill>
			<name>Perform (Keyboard Instruments)</name>
			<untrained>1</untrained>
			<ability>Cha</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
		</skill>
		<skill>
			<name>Perform (Dance)</name>
			<untrained>1</untrained>
			<ability>Cha</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
		</skill>
		<skill>
			<name>Perform (Oratory)</name>
			<untrained>1</untrained>
			<ability>Cha</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
		</skill>
		<skill>
			<name>Perform (Percussion)</name>
			<untrained>1</untrained>
			<ability>Cha</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
		</skill>
		<skill>
			<name>Disguise</name>
			<untrained>1</untrained>
			<ability>Cha</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="-1"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Use this skill to change your appearance or someone else`s. (Cha)</short-description>
		</skill>
		<skill>
			<name>Forgery</name>
			<untrained>1</untrained>
			<ability>Int</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="4"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Use this skill to forge documents, signatures, maps, etc. (Int)</short-description>
		</skill>
		<skill>
			<name>Jump</name>
			<armor-check>1</armor-check>
			<untrained>1</untrained>
			<ability>Str</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="0"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Use this skill to leap over pits, vault low fences, or reach a tree`s lowest branches. (Str)</short-description>
		</skill>
		<skill>
			<name>Craft (Alchemy)</name>
			<untrained>1</untrained>
			<ability>Int</ability>
			<modifiers>
				<modifier name="rank" value="4"/>
				<modifier name="ability" value="4"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You are trained in a craft, trade, or art such as armorsmithing, bookbinding, pottery, etc. (Int)</short-description>
		</skill>
		<skill>
			<name>Craft (__________)</name>
			<untrained>1</untrained>
			<ability>Int</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="4"/>
				<modifier name="other" value="-2"/>
				<modifier name="misc" value="-2"/>
			</modifiers>
			<short-description>You are trained in a craft, trade, or art such as armorsmithing, bookbinding, pottery, etc. (Int)</short-description>
		</skill>
		<skill>
			<name>Knowledge (Nature)</name>
			<ability>Int</ability>
			<modifiers>
				<modifier name="rank" value="1"/>
				<modifier name="ability" value="4"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You can answer questions pertaining to your field of knowledge with a successful check. (Int)</short-description>
		</skill>
		<skill>
			<name>Knowledge (The Planes)</name>
			<ability>Int</ability>
			<modifiers>
				<modifier name="rank" value="4"/>
				<modifier name="ability" value="4"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You can answer questions pertaining to your field of knowledge with a successful check. (Int)</short-description>
		</skill>
		<skill>
			<name>Knowledge (Arcana)</name>
			<ability>Int</ability>
			<modifiers>
				<modifier name="rank" value="4"/>
				<modifier name="ability" value="4"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You can answer questions pertaining to your field of knowledge with a successful check. (Int)</short-description>
		</skill>
		<skill>
			<name>Knowledge (Nobility and Royalty)</name>
			<ability>Int</ability>
			<modifiers>
				<modifier name="rank" value="1"/>
				<modifier name="ability" value="4"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You can answer questions pertaining to your field of knowledge with a successful check. (Int)</short-description>
		</skill>
		<skill>
			<name>Move Silently</name>
			<armor-check>1</armor-check>
			<untrained>1</untrained>
			<ability>Dex</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="0"/>
				<modifier name="familiar" value="3"/>
				<modifier name="misc" value="3"/>
			</modifiers>
			<short-description>You can use this skill to sneak up behind an enemy or to slink away without being noticed. (Dex)</short-description>
		</skill>
		<skill>
			<name>Literacy</name>
			<untrained>1</untrained>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="0"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>Barbarians may spend two skill points to be able to read and write. Max rank is one. (None)</short-description>
		</skill>
		<skill>
			<name>Balance</name>
			<armor-check>1</armor-check>
			<untrained>1</untrained>
			<ability>Dex</ability>
			<modifiers>
				<modifier name="rank" value="0"/>
				<modifier name="ability" value="0"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>You can walk on a precarious-surface as a move equivalent action. (Dex)</short-description>
		</skill>
		<skill>
			<name>Concentration</name>
			<untrained>1</untrained>
			<ability>Con</ability>
			<modifiers>
				<modifier name="rank" value="4"/>
				<modifier name="ability" value="0"/>
				<modifier name="misc" value="0"/>
			</modifiers>
			<short-description>This skill helps you complete an action despite distractions (like being hit while casting a spell). (Con)</short-description>
		</skill>
	</skills>
	<items>
		<item>
			<name>Coin: gp (4)</name>
			<type>Goods</type>
			<carried>false</carried>
			<cost name="gp" value="4"/>
			<currencycost>
				<name>gp</name>
				<value>4</value>
				<currency>4 gp</currency>
			</currencycost>
			<weight>0.08 lb.</weight>
		</item>
		<item>
			<name>Alchemists's tools</name>
			<type>Goods</type>
			<carried>true</carried>
			<cost name="gp" value="5"/>
			<currencycost>
				<name>gp</name>
				<value>5</value>
				<currency>5 gp</currency>
			</currencycost>
			<weight>5 lb.</weight>
		</item>
		<item>
			<name>shortbow</name>
			<damage>1d6</damage>
			<damage-type>Piercing</damage-type>
			<size>Medium</size>
			<type>Weapon</type>
			<carried>true</carried>
			<cost name="gp" value="30"/>
			<currencycost>
				<name>gp</name>
				<value>30</value>
				<currency>30 gp</currency>
			</currencycost>
			<weight>2 lb.</weight>
		</item>
		<item>
			<name>arrows (20)</name>
			<damage>1d4</damage>
			<damage-type>Piercing</damage-type>
			<size>Medium</size>
			<type>Weapon</type>
			<carried>true</carried>
			<cost name="gp" value="1"/>
			<currencycost>
				<name>gp</name>
				<value>1</value>
				<currency>1 gp</currency>
			</currencycost>
			<weight>3 lb.</weight>
		</item>
		<item>
			<name>longsword</name>
			<damage>1d8</damage>
			<damage-type>Slashing</damage-type>
			<size>Medium</size>
			<type>Weapon</type>
			<carried>true</carried>
			<cost name="gp" value="15"/>
			<currencycost>
				<name>gp</name>
				<value>15</value>
				<currency>15 gp</currency>
			</currencycost>
			<weight>4 lb.</weight>
		</item>
		<item>
			<name>Grease (1), Mount (1)</name>
			<type>Scroll</type>
			<carried>true</carried>
			<cost name="gp" value="50"/>
			<currencycost>
				<name>gp</name>
				<value>50</value>
				<currency>50 gp</currency>
			</currencycost>
			<weight>0 lb.</weight>
		</item>
		<item>
			<name>Backpack</name>
			<type>Goods</type>
			<carried>true</carried>
			<cost name="gp" value="2"/>
			<currencycost>
				<name>gp</name>
				<value>2</value>
				<currency>2 gp</currency>
			</currencycost>
			<weight>2 lb.</weight>
		</item>
		<item>
			<name>Spell component pouch</name>
			<type>Goods</type>
			<carried>true</carried>
			<cost name="gp" value="5"/>
			<currencycost>
				<name>gp</name>
				<value>5</value>
				<currency>5 gp</currency>
			</currencycost>
			<weight>2 lb.</weight>
		</item>
		<item>
			<name>Bedroll</name>
			<type>Goods</type>
			<carried>true</carried>
			<cost name="sp" value="1"/>
			<currencycost>
				<name>sp</name>
				<value>1</value>
				<currency>1 sp</currency>
			</currencycost>
			<weight>5 lb.</weight>
		</item>
		<item>
			<name>Coin: sp (7)</name>
			<type>Goods</type>
			<carried>false</carried>
			<cost name="sp" value="7"/>
			<currencycost>
				<name>sp</name>
				<value>7</value>
				<currency>7 sp</currency>
			</currencycost>
			<weight>0.14 lb.</weight>
		</item>
		<item>
			<name>Flint and steel</name>
			<type>Goods</type>
			<carried>true</carried>
			<cost name="gp" value="1"/>
			<currencycost>
				<name>gp</name>
				<value>1</value>
				<currency>1 gp</currency>
			</currencycost>
			<weight>0 lb.</weight>
		</item>
		<item>
			<name>Rope, hemp (50 ft.)</name>
			<type>Goods</type>
			<carried>false</carried>
			<cost name="gp" value="1"/>
			<currencycost>
				<name>gp</name>
				<value>1</value>
				<currency>1 gp</currency>
			</currencycost>
			<weight>10 lb.</weight>
		</item>
		<item>
			<name>Caltrops</name>
			<type>Goods</type>
			<carried>true</carried>
			<cost name="gp" value="1"/>
			<currencycost>
				<name>gp</name>
				<value>1</value>
				<currency>1 gp</currency>
			</currencycost>
			<weight>2 lb.</weight>
		</item>
		<item>
			<name>Paper (sheet) (5)</name>
			<type>Goods</type>
			<carried>true</carried>
			<cost name="sp" value="20"/>
			<currencycost>
				<name>sp</name>
				<value>20</value>
				<currency>2 gp</currency>
			</currencycost>
			<weight>0 lb.</weight>
		</item>
		<item>
			<name>Inkpen</name>
			<type>Goods</type>
			<carried>true</carried>
			<cost name="sp" value="1"/>
			<currencycost>
				<name>sp</name>
				<value>1</value>
				<currency>1 sp</currency>
			</currencycost>
			<weight>0 lb.</weight>
		</item>
		<item>
			<name>Chalk, 1 piece (10)</name>
			<type>Goods</type>
			<carried>true</carried>
			<cost name="cp" value="10"/>
			<currencycost>
				<name>cp</name>
				<value>10</value>
				<currency>1 sp</currency>
			</currencycost>
			<weight>0 lb.</weight>
		</item>
		<item>
			<name>dagger</name>
			<damage>1d4</damage>
			<damage-type>Piercing/Slashing</damage-type>
			<size>Tiny</size>
			<type>Weapon</type>
			<carried>true</carried>
			<cost name="gp" value="2"/>
			<currencycost>
				<name>gp</name>
				<value>2</value>
				<currency>2 gp</currency>
			</currencycost>
			<weight>1 lb.</weight>
		</item>
	</items>
	<spells>
		<spell>
			<name>Mending</name>
			<school>Transmutation</school>
			<casting-time>1 Action</casting-time>
			<range>10 ft.</range>
			<duration>Instantaneous</duration>
			<save>Will Negates (Harmless, Object)</save>
			<resistance>Yes (Harmless, Object)</resistance>
			<components>V, S</components>
			<descriptors>None</descriptors>
			<short-description>Makes minor repairs on an object (PH253).</short-description>
		</spell>
		<spell>
			<name>Repair Minor Damage</name>
			<school>Transmutation</school>
			<casting-time>1 Action</casting-time>
			<range>Touch</range>
			<duration>Instantaneous</duration>
			<save>None</save>
			<resistance>No</resistance>
			<components>V, S</components>
			<descriptors>None</descriptors>
			<short-description>Repairs 1 point of damage to any construct. (CA120)</short-description>
		</spell>
		<spell>
			<name>Electric Jolt</name>
			<school>Evocation</school>
			<casting-time>1 Action</casting-time>
			<range>Close (25 ft.+5 ft./2 levels)</range>
			<duration>Instantaneous</duration>
			<save>None</save>
			<resistance>Yes</resistance>
			<components>V, S</components>
			<descriptors>[Electricity]</descriptors>
			<short-description>A white-hot electric spark dances on your fingertip and then bolts towards your target (SpC78)</short-description>
		</spell>
		<spell>
			<name>Ray of Frost</name>
			<school>Evocation</school>
			<casting-time>1 Action</casting-time>
			<range>Close (25 ft.+5 ft./2 levels)</range>
			<duration>Instantaneous</duration>
			<save>None</save>
			<resistance>Yes</resistance>
			<components>V, S</components>
			<descriptors>[Cold]</descriptors>
			<short-description>Ray deals 1d3 cold damage (PH269).</short-description>
		</spell>
		<spell>
			<name>Mage Hand</name>
			<school>Transmutation</school>
			<casting-time>1 Action</casting-time>
			<range>Close (25 ft.+5 ft./2 levels)</range>
			<duration>Concentration</duration>
			<save>None</save>
			<resistance>No</resistance>
			<components>V, S</components>
			<descriptors>None</descriptors>
			<short-description>5-pound telekinesis (PH249).</short-description>
		</spell>
		<spell>
			<name>Magic Missile</name>
			<school>Evocation</school>
			<casting-time>1 Action</casting-time>
			<range>Medium (100 ft.+10 ft./level)</range>
			<duration>Instantaneous</duration>
			<save>None</save>
			<resistance>Yes</resistance>
			<components>V, S</components>
			<descriptors>[Force]</descriptors>
			<short-description>1d4+1 damage; +1 missile/two levels above 1st (max +5) (PH251).</short-description>
		</spell>
		<spell>
			<name>Shield</name>
			<school>Abjuration</school>
			<casting-time>1 Action</casting-time>
			<range>Personal</range>
			<duration>1 minute/level (D)</duration>
			<save>None</save>
			<resistance>-</resistance>
			<components>V, S</components>
			<descriptors>[Force]</descriptors>
			<short-description>Invisible disc gives cover, blocks magic missiles (PH278).</short-description>
		</spell>
		<spell>
			<name>Launch Item</name>
			<school>Transmutation</school>
			<casting-time>1 Action</casting-time>
			<range>Touch</range>
			<duration>Instantaneous</duration>
			<save>None</save>
			<resistance>No</resistance>
			<components>S</components>
			<descriptors>None</descriptors>
			<short-description>Cause a Fine item in your possession to fly at great speed to a target or location you specify (SpC130)</short-description>
		</spell>
		<spell>
			<name>Acid Splash</name>
			<school>Conjuration</school>
			<casting-time>1 Action</casting-time>
			<range>Close (25 ft.+5 ft./2 levels)</range>
			<duration>Instantaneous</duration>
			<save>None</save>
			<resistance>No</resistance>
			<components>V, S</components>
			<descriptors>(Creation) [Acid]</descriptors>
			<short-description>You fire a small orb of acid at a target dealing 1d3 points of damage (PH196)</short-description>
		</spell>
		<spell>
			<name>Resistance</name>
			<school>Abjuration</school>
			<casting-time>1 Action</casting-time>
			<range>Touch</range>
			<duration>1 minute</duration>
			<save>Will Negates (Harmless)</save>
			<resistance>Yes (harmless)</resistance>
			<components>V, S, M/DF</components>
			<descriptors>None</descriptors>
			<short-description>Subject gains +1 on saving throws (PH272).</short-description>
		</spell>
		<spell>
			<name>Disrupt Undead</name>
			<school>Necromancy</school>
			<casting-time>1 Action</casting-time>
			<range>Close (25 ft.+5 ft./2 levels)</range>
			<duration>Instantaneous</duration>
			<save>None</save>
			<resistance>Yes</resistance>
			<components>V, S</components>
			<descriptors>None</descriptors>
			<short-description>You direct a ray of positive energy and if the ray hits an undead creature, it deals 1d6 points of damage to it (PH223)</short-description>
		</spell>
		<spell>
			<name>Comprehend Languages</name>
			<school>Divination</school>
			<casting-time>1 Action</casting-time>
			<range>Personal</range>
			<duration>10 minutes/level</duration>
			<save>None</save>
			<resistance>-</resistance>
			<components>V, S, M/DF</components>
			<descriptors>None</descriptors>
			<short-description>You can understand the spoken words of creatures or read otherwise incomprehensible written messages (PH212)</short-description>
		</spell>
		<spell>
			<name>Silent Portal</name>
			<school>Illusion</school>
			<casting-time>1 Action</casting-time>
			<range>Close (25 ft.+5 ft./2 levels)</range>
			<duration>1 minute/level (D)</duration>
			<save>Will Negates (Object)</save>
			<resistance>Yes (object)</resistance>
			<components>S</components>
			<descriptors>(Glamer)</descriptors>
			<short-description>Negates the sound of opening and closing a single portal (door, window, gate, drawer, chest lid, or the like) (SpC190)</short-description>
		</spell>
		<spell>
			<name>Light</name>
			<school>Evocation</school>
			<casting-time>1 Action</casting-time>
			<range>Touch</range>
			<duration>10 minutes/level (D)</duration>
			<save>None</save>
			<resistance>No</resistance>
			<components>V, M/DF</components>
			<descriptors>[Light]</descriptors>
			<short-description>Object shines like a torch (PH248).</short-description>
		</spell>
		<spell>
			<name>Stick</name>
			<school>Transmutation</school>
			<casting-time>1 Action</casting-time>
			<range>Touch</range>
			<duration>Instantaneous</duration>
			<save>Will Negates</save>
			<resistance>Special</resistance>
			<components>V, S, M</components>
			<descriptors>None</descriptors>
			<short-description>Stick affixes one object to a heavier object (Udrk 61)</short-description>
		</spell>
		<spell>
			<name>Open/Close</name>
			<school>Transmutation</school>
			<casting-time>1 Action</casting-time>
			<range>Close (25 ft.+5 ft./2 levels)</range>
			<duration>Instantaneous</duration>
			<save>Will Negates (Object)</save>
			<resistance>Yes (object)</resistance>
			<components>V, S, F</components>
			<descriptors>None</descriptors>
			<short-description>Opens or closes small or light things (PH258).</short-description>
		</spell>
		<spell>
			<name>Launch Bolt</name>
			<school>Transmutation</school>
			<casting-time>1 Action</casting-time>
			<range>Touch</range>
			<duration>Instantaneous</duration>
			<save>None</save>
			<resistance>No</resistance>
			<components>V, S, M</components>
			<descriptors>None</descriptors>
			<short-description>Crossbow bolt in your hand glows a bright red and then flies off at your foe (SpC130)</short-description>
		</spell>
		<spell>
			<name>Message</name>
			<school>Transmutation</school>
			<casting-time>1 Action</casting-time>
			<range>Medium (100 ft.+10 ft./level)</range>
			<duration>10 minutes/level</duration>
			<save>None</save>
			<resistance>No</resistance>
			<components>V, S, F</components>
			<descriptors>[Language-Dependent]</descriptors>
			<short-description>Whispered conversation at distance (PH253).</short-description>
		</spell>
		<spell>
			<name>Repair Minor Damage</name>
			<school>Transmutation</school>
			<casting-time>1 Action</casting-time>
			<range>Touch</range>
			<duration>Instantaneous</duration>
			<save>None</save>
			<resistance>No</resistance>
			<components>V, S</components>
			<descriptors>None</descriptors>
			<short-description>Transmute the structure of a construct to repair its damage (SpC173)</short-description>
		</spell>
		<spell>
			<name>Dancing Lights</name>
			<school>Evocation</school>
			<casting-time>1 Action</casting-time>
			<range>Medium (100 ft.+10 ft./level)</range>
			<duration>1 minute (D)</duration>
			<save>None</save>
			<resistance>No</resistance>
			<components>V, S</components>
			<descriptors>[Light]</descriptors>
			<short-description>Create up to four lights that resemble torches or glowing spheres of light, or one faintly glowing humanoid shape(PH216)</short-description>
		</spell>
		<spell>
			<name>Summon Monster I</name>
			<school>Conjuration</school>
			<casting-time>1 Round(s)</casting-time>
			<range>Close (25 ft.+5 ft./2 levels)</range>
			<duration>1 round/level (D)</duration>
			<save>None</save>
			<resistance>No</resistance>
			<components>V, S, F/DF</components>
			<descriptors>(Summoning)</descriptors>
			<short-description>Calls outsider to fight for you.(PH285).</short-description>
		</spell>
		<spell>
			<name>Detect Poison</name>
			<school>Divination</school>
			<casting-time>1 Action</casting-time>
			<range>Close (25 ft.+5 ft./2 levels)</range>
			<duration>Instantaneous</duration>
			<save>None</save>
			<resistance>No</resistance>
			<components>V, S</components>
			<descriptors>None</descriptors>
			<short-description>You determine whether a creature, object, or area has been poisoned or is poisonous (PH219)</short-description>
		</spell>
		<spell>
			<name>Read Magic</name>
			<school>Divination</school>
			<casting-time>1 Action</casting-time>
			<range>Personal</range>
			<duration>10 minutes/level</duration>
			<resistance>-</resistance>
			<components>V, S, F</components>
			<descriptors>None</descriptors>
			<short-description>Read scrolls and spellbooks (PH269).</short-description>
		</spell>
		<spell>
			<name>Stick</name>
			<school>Transmutation</school>
			<casting-time>1 Action</casting-time>
			<range>Touch</range>
			<duration>Instantaneous</duration>
			<save>Will Negates (Object)</save>
			<resistance>Yes (object)</resistance>
			<components>V, S, M</components>
			<descriptors>None</descriptors>
			<short-description>Affix one object to another (SpC206)</short-description>
		</spell>
		<spell>
			<name>Ghost Sound</name>
			<school>Illusion</school>
			<casting-time>1 Action</casting-time>
			<range>Close (25 ft.+5 ft./2 levels)</range>
			<duration>1 round/level (D)</duration>
			<save>Will Disbelief (if interacted with)</save>
			<resistance>No</resistance>
			<components>V, S, M</components>
			<descriptors>(Figment)</descriptors>
			<short-description>Allows you to create a volume of sound that rises, recedes, approaches, or remains at a fixed place (PH235)</short-description>
		</spell>
		<spell>
			<name>Sleep</name>
			<school>Enchantment</school>
			<casting-time>1 Round(s)</casting-time>
			<range>Medium (100 ft.+10 ft./level)</range>
			<duration>1 minute/level</duration>
			<save>Will Negates</save>
			<resistance>Yes</resistance>
			<components>V, S, M</components>
			<descriptors>(Compulsion) [Mind-Affecting]</descriptors>
			<short-description>Put  up to 4 HD of creatures into comatose slumber (PH280).</short-description>
		</spell>
		<spell>
			<name>Daze</name>
			<school>Enchantment</school>
			<casting-time>1 Action</casting-time>
			<range>Close (25 ft.+5 ft./2 levels)</range>
			<duration>1 round</duration>
			<save>Will Negates</save>
			<resistance>Yes</resistance>
			<components>V, S, M</components>
			<descriptors>(Compulsion) [Mind-Affecting]</descriptors>
			<short-description>This enchantment clouds the mind of a humanoid creature with 4 or fewer Hit Dice so that it takes no actions (PH217)</short-description>
		</spell>
		<spell>
			<name>Sonic Snap</name>
			<school>Evocation</school>
			<casting-time>1 Action</casting-time>
			<range>Close (25 ft.+5 ft./2 levels)</range>
			<duration>Instantaneous</duration>
			<save>Will Partial</save>
			<resistance>Yes</resistance>
			<components>V, S</components>
			<descriptors>[Sonic]</descriptors>
			<short-description>Your word takes life, streaking towards your target and exploding in a shout (SpC195)</short-description>
		</spell>
		<spell>
			<name>Horizikaul`s Cough</name>
			<school>Evocation</school>
			<casting-time>1 Action</casting-time>
			<range>Close (25 ft.+5 ft./2 levels)</range>
			<duration>Instantaneous</duration>
			<save>Will Partial</save>
			<resistance>Yes</resistance>
			<components>V, S</components>
			<descriptors>[Sonic]</descriptors>
			<short-description>Target takes 1 point of sonic damage and is deafened for 1 round (WotC-MoF101).</short-description>
		</spell>
		<spell>
			<name>Caltrops</name>
			<school>Conjuration</school>
			<casting-time>1 Action</casting-time>
			<range>Close (25 ft.+5 ft./2 levels)</range>
			<duration>1 round/level</duration>
			<save>None</save>
			<resistance>No</resistance>
			<components>V, S</components>
			<descriptors>(Creation)</descriptors>
			<short-description>Covers a 5-ft by 5-ft square with caltrops (SpC42)</short-description>
		</spell>
		<spell>
			<name>Arcane Mark</name>
			<school>Universal</school>
			<casting-time>1 Action</casting-time>
			<range>0 ft.</range>
			<duration>Permanent</duration>
			<save>None</save>
			<resistance>No</resistance>
			<components>V, S</components>
			<descriptors>None</descriptors>
			<short-description>Visibly or invisibly inscribes your personal rune or mark, consisting of no more than 6 symbols, on any surface (PH201)</short-description>
		</spell>
		<spell>
			<name>Endure Elements</name>
			<school>Abjuration</school>
			<casting-time>1 Action</casting-time>
			<range>Touch</range>
			<duration>24 hours</duration>
			<save>Will Negates (Harmless)</save>
			<resistance>Yes</resistance>
			<components>V, S</components>
			<descriptors>None</descriptors>
			<short-description>Target can exist comfortably in conditions between -50 and 140 degrees without ill effects (PH226)</short-description>
		</spell>
		<spell>
			<name>Amanuensis</name>
			<school>Transmutation</school>
			<casting-time>1 Action</casting-time>
			<range>Close (25 ft.+5 ft./2 levels)</range>
			<duration>10 minutes/level</duration>
			<save>Will Negates (Object)</save>
			<resistance>Yes (object)</resistance>
			<components>V, S</components>
			<descriptors>None</descriptors>
			<short-description>You cause writing from one source to be copied into a book, paper or parchment (SpC9)</short-description>
		</spell>
		<spell>
			<name>Touch of Fatigue</name>
			<school>Necromancy</school>
			<casting-time>1 Action</casting-time>
			<range>Touch</range>
			<duration>1 round/level</duration>
			<save>Fortitude Negates</save>
			<resistance>Yes</resistance>
			<components>V, S, M</components>
			<descriptors>None</descriptors>
			<short-description>You channel negative energy through your touch, fatiguing your target (PH294)</short-description>
		</spell>
		<spell>
			<name>Prestidigitation</name>
			<school>Universal</school>
			<casting-time>1 Action</casting-time>
			<range>10 ft.</range>
			<duration>1 Hour</duration>
			<save>Special; See Text</save>
			<resistance>No</resistance>
			<components>V, S</components>
			<descriptors>None</descriptors>
			<short-description>Performs minor tricks (PH264).</short-description>
		</spell>
		<spell>
			<name>Flare</name>
			<school>Evocation</school>
			<casting-time>1 Action</casting-time>
			<range>Close (25 ft.+5 ft./2 levels)</range>
			<duration>Instantaneous</duration>
			<save>Fortitude Negates</save>
			<resistance>Yes</resistance>
			<components>V</components>
			<descriptors>[Light]</descriptors>
			<short-description>Creates a burst of light, that can dazzle one creature for 1 minute unless it makes a successful Fortitude save (PH232)</short-description>
		</spell>
		<spell>
			<name>Detect Magic</name>
			<school>Divination</school>
			<casting-time>1 Action</casting-time>
			<range>60 ft.</range>
			<duration>Concentration, up to 1 minute/level (D)</duration>
			<save>None</save>
			<resistance>No</resistance>
			<components>V, S</components>
			<descriptors>None</descriptors>
			<short-description>Detects spells and magic items within 60 ft (PH219)</short-description>
		</spell>
	</spells>
	<spells-known>
		<class>
			<caster-type>1</caster-type>
			<spells-per-day>
				<level name="0" value="3"/>
				<level name="1st" value="2"/>
			</spells-per-day>
			<bonus-spells-per-day>
				<level name="0" value="1"/>
				<level name="1st" value="1"/>
			</bonus-spells-per-day>
			<number-spells-known>
				<level name="0" value="0"/>
				<level name="1st" value="7"/>
			</number-spells-known>
			<spell-ability-name>3</spell-ability-name>
			<spell-save-dc>
				<level name="0" value="14"/>
				<level name="1st" value="15"/>
			</spell-save-dc>
			<full-name>Wizard</full-name>
			<name>(Wiz 3/2)</name>
			<spell>
				<name>Acid Splash</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Amanuensis</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Arcane Mark</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Caltrops</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Dancing Lights</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Daze</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Detect Magic</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Detect Poison</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Electric Jolt</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Flare</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Horizikaul`s Cough</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Launch Bolt</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Launch Item</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Light</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Mage Hand</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Mending</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Message</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Open/Close</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Prestidigitation</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Ray of Frost</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Read Magic</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Repair Minor Damage</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Repair Minor Damage</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Resistance</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Sonic Snap</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Stick</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Stick</name>
				<level>0</level>
			</spell>
			<spell>
				<name>Magic Missile</name>
				<level>1</level>
			</spell>
			<spell>
				<name>Shield</name>
				<level>1</level>
			</spell>
			<spell>
				<name>Comprehend Languages</name>
				<level>1</level>
			</spell>
			<spell>
				<name>Summon Monster I</name>
				<level>1</level>
			</spell>
			<spell>
				<name>Sleep</name>
				<level>1</level>
			</spell>
			<spell>
				<name>Endure Elements</name>
				<level>1</level>
			</spell>
		</class>
	</spells-known>
	<spells-prepared>
		<class>
			<name>(Wiz 3/2)</name>
			<spell>
				<name>Shield (s)</name>
				<level>1</level>
				<count>1</count>
				<slot-level>1</slot-level>
			</spell>
			<spell>
				<name>Acid Splash</name>
				<level>0</level>
				<count>1</count>
				<slot-level>0</slot-level>
			</spell>
			<spell>
				<name>Resistance (s)</name>
				<level>0</level>
				<count>1</count>
				<slot-level>0</slot-level>
			</spell>
			<spell>
				<name>Summon Monster I</name>
				<level>1</level>
				<count>1</count>
				<slot-level>1</slot-level>
			</spell>
			<spell>
				<name>Sleep</name>
				<level>1</level>
				<count>1</count>
				<slot-level>1</slot-level>
			</spell>
			<spell>
				<name>Caltrops</name>
				<level>0</level>
				<count>1</count>
				<slot-level>0</slot-level>
			</spell>
			<spell>
				<name>Detect Magic</name>
				<level>0</level>
				<count>1</count>
				<slot-level>0</slot-level>
			</spell>
		</class>
	</spells-prepared>
	<load>
		<carried>26</carried>
		<light>1 - 33</light>
		<medium>34 - 66</medium>
		<heavy>67 - 100</heavy>
	</load>
	<languages>
		<language>Elven</language>
		<language>Orc</language>
		<language>Goblin</language>
		<language>Common</language>
		<language>Draconic</language>
		<language>Flan</language>
		<language>Sylvan</language>
	</languages>
	<currency>
		<sp>7</sp>
		<gp>4</gp>
		<value>470</value>
	</currency>
	<dungeonmaster>
		<remaining-points>
			<skill>0</skill>
			<feat>0</feat>
			<epic-feat>0</epic-feat>
			<language>0</language>
			<bonus-feat>
				<total>0</total>
			</bonus-feat>
		</remaining-points>
		<rolls>
			<ability>2</ability>
			<hit-points>4</hit-points>
			<hit-point-adjustment>0</hit-point-adjustment>
		</rolls>
		<adjustments>
			<strength>0</strength>
			<dexterity>0</dexterity>
			<constitution>0</constitution>
			<intelligence>0</intelligence>
			<wisdom>0</wisdom>
			<charisma>0</charisma>
			<initiative>0</initiative>
			<fortitude>0</fortitude>
			<reflex>0</reflex>
			<will>0</will>
			<armor-class>0</armor-class>
			<hit-points>0</hit-points>
		</adjustments>
		<totals>
			<ability-points>64</ability-points>
			<inventory-value>115.29</inventory-value>
		</totals>
	</dungeonmaster>
	<variables>
		<variable>
			<name>SneakAttackDieSides</name>
			<value>6</value>
		</variable>
	</variables>
	<notes>
		<appearance>Enidob Trebor (EN-i-dob TRE-bor) is a regal looking elven wizard who carries an air of superiority over non-wizards, and thinks very little of non-casters.  As a result, he is not the easiest person to befriend, but his focus in Abjuration and Divination spells makes him easy to tolerate.</appearance>
		<background></background>
		<journal></journal>
		<campaign>Living Greyhawk</campaign>
		<reference></reference>
		<misc></misc>
	</notes>
	<animals>
		<animal>
			<name>Niwde</name>
			<player>Unknown</player>
			<gender>Male</gender>
			<hair></hair>
			<eyes></eyes>
			<race>Animal, Cat</race>
			<experience>0</experience>
			<options>
				<gamemode>
					<name>D&amp;&amp;D v3.5e</name>
					<index>0</index>
					<style>1</style>
					<dbase>Database_v35e.mdb</dbase>
				</gamemode>
				<revised-weapon-mode>1</revised-weapon-mode>
				<spell-sorting>1</spell-sorting>
				<text-offhand-indication>1</text-offhand-indication>
				<armor-as-damage-reduction>0</armor-as-damage-reduction>
				<loaded-sources>
					<name>Player's Handbook II</name>
					<name>Monster Manual IV</name>
					<name>City of the Spider Queen v35e</name>
					<name>Arms &amp; Equipment Guide v35e</name>
					<name>Deities &amp; Demigods v35e</name>
					<name>Epic Level Handbook</name>
					<name>Faiths and Pantheons v35e</name>
					<name>Fiend Folio v35e</name>
					<name>Living Greyhawk Gazetteer v35e</name>
					<name>Monster Manual II v35e</name>
					<name>Monsters of Faerun v35e</name>
					<name>Savage Species v35e</name>
					<name>Silver Marches v35e</name>
					<name>Unapproachable East v35e</name>
					<name>Underdark v35e</name>
					<name>Complete Arcane</name>
					<name>Complete Adventurer</name>
					<name>Complete Divine</name>
					<name>Complete Warrior</name>
					<name>Serpent Kingdoms</name>
					<name>Heroes of Horror</name>
					<name>Races of the Wild</name>
					<name>Forgotten Realms Campaign Setting v35e</name>
					<name>Expanded Psionics Handbook</name>
					<name>Players Handbook v35e</name>
					<name>Dungeon Masters Guide v35e</name>
					<name>Monster Manual v35e</name>
					<name>Core eTools Data</name>
					<name>Lords of Madness</name>
					<name>Miniatures Handbook</name>
					<name>Sandstorm</name>
					<name>Monster Manual III</name>
					<name>Stormwrack</name>
					<name>Races of Destiny</name>
					<name>Unearthed Arcana</name>
					<name>Spell Compendium</name>
					<name>Magic of Incarnum</name>
					<name>Manual of the Planes v35e</name>
					<name>Dungeon Masters Guide II</name>
					<name>Draconomicon</name>
					<name>Frostburn</name>
					<name>Heroes of Battle</name>
					<name>Fiendish Codex II: Tyrants of the Nine Hells</name>
					<name>Book of Vile Darkness</name>
					<name>Tome of Magic</name>
					<name>CMP Bonus Data</name>
					<name>User-Created Material</name>
					<name>User-edited (by ET Helper) rules</name>
					<name>Book of Exalted Deeds</name>
					<name>Sons of Gruumsh</name>
					<name>Weapons of Legacy</name>
					<name>Planar Handbook</name>
					<name>Races of Eberron</name>
					<name>Fane of the Drow</name>
					<name>Hellspike Prison</name>
					<name>Libris Mortis</name>
					<name>Races of Stone</name>
					<name>City of Splendors: Waterdeep</name>
					<name>Fiendish Codex I: Hordes of the Abyss</name>
				</loaded-sources>
			</options>
			<active-magic-bonuses>
				<magic-bonus>
					<name>AC</name>
					<type>Natural Armor</type>
					<bonus>1</bonus>
					<source>Racial</source>
				</magic-bonus>
			</active-magic-bonuses>
			<favored-class>Any</favored-class>
			<experience-mulitple>1</experience-mulitple>
			<portrait>../../Portraits/PC/Archer 4.jpg</portrait>
			<challenge-rating>1/4</challenge-rating>
			<alignment>
				<name>Neutral</name>
				<abbr>N</abbr>
			</alignment>
			<size>
				<category>Tiny</category>
				<type>Animal</type>
				<subtype></subtype>
				<height>0' 0"</height>
				<weight>0 lbs.</weight>
				<face>
					<x>2.5</x>
					<y>2.5</y>
				</face>
				<reach>0</reach>
			</size>
			<race-info>
				<climate>
					<name>Temperate Plains</name>
				</climate>
				<advancement>
					<advance>
						<min>0</min>
						<max>0</max>
						<size>Tiny</size>
					</advance>
				</advancement>
				<roles>
					<role>Critter</role>
				</roles>
				<alignment>
					<alignment>Neutral</alignment>
					<modifier>Always</modifier>
				</alignment>
				<treasure>
					<coins>
						<type>None</type>
					</coins>
					<goods>
						<type>None</type>
					</goods>
					<items>
						<type>None</type>
					</items>
				</treasure>
			</race-info>
			<age>0</age>
			<hit-dice>
				<hit-die>
					<class>Animal</class>
					<die>1d8</die>
				</hit-die>
			</hit-dice>
			<history>
				<history-info>
					<class>Animal</class>
					<level>0</level>
				</history-info>
			</history>
			<classes>
				<total>1.5</total>
				<unadjusted>0.5</unadjusted>
				<class>
					<name>Animal</name>
					<level>0.5</level>
					<adjustment>1</adjustment>
					<exclass>0</exclass>
				</class>
			</classes>
			<features>
				<special-qualities>
					<special-quality>Low-light Vision (Ex)</special-quality>
					<special-quality>Scent (Ex)</special-quality>
				</special-qualities>
				<feats>
					<feat>
						<name>Weapon Finesse</name>
						<value>1</value>
						<description>You can use Dex mod on melee attack rolls with light weapons, rapiers, whips, and spiked chains. (PH102).</description>
					</feat>
				</feats>
				<class-features>
					<animal-feature>
						<feature>Empathic Link</feature>
						<feature>Share Spells</feature>
						<feature>Improved Evasion</feature>
						<feature>Alertness</feature>
					</animal-feature>
				</class-features>
			</features>
			<abilities>
				<ability>
					<name>Strength</name>
					<abbr>STR</abbr>
					<base>3</base>
					<modifier>-4</modifier>
				</ability>
				<ability>
					<name>Dexterity</name>
					<abbr>DEX</abbr>
					<base>15</base>
					<modifier>+2</modifier>
				</ability>
				<ability>
					<name>Constitution</name>
					<abbr>CON</abbr>
					<base>10</base>
					<modifier>+0</modifier>
				</ability>
				<ability>
					<name>Intelligence</name>
					<abbr>INT</abbr>
					<base>6</base>
					<modifier>-2</modifier>
				</ability>
				<ability>
					<name>Wisdom</name>
					<abbr>WIS</abbr>
					<base>12</base>
					<modifier>+1</modifier>
				</ability>
				<ability>
					<name>Charisma</name>
					<abbr>CHA</abbr>
					<base>7</base>
					<modifier>-2</modifier>
				</ability>
			</abilities>
			<hit-points>2</hit-points>
			<initiative>
				<modifiers>
					<modifier name="ability" value="2"/>
					<modifier name="feat" value="0"/>
					<modifier name="magic" value="0"/>
					<modifier name="user" value="0"/>
					<modifier name="misc" value="0"/>
				</modifiers>
			</initiative>
			<saving-throws>
				<saving-throw>
					<name>Fortitude</name>
					<abbr>Fort</abbr>
					<ability>Con</ability>
					<modifiers>
						<modifier name="base" value="2"/>
						<modifier name="ability" value="0"/>
						<modifier name="magic" value="0"/>
						<modifier name="feat" value="0"/>
						<modifier name="race" value="0"/>
						<modifier name="familar" value="0"/>
						<modifier name="feature" value="0"/>
						<modifier name="user" value="0"/>
						<modifier name="misc" value="0"/>
					</modifiers>
				</saving-throw>
				<saving-throw>
					<name>Reflex</name>
					<abbr>Ref</abbr>
					<ability>Dex</ability>
					<modifiers>
						<modifier name="base" value="2"/>
						<modifier name="ability" value="2"/>
						<modifier name="magic" value="0"/>
						<modifier name="feat" value="0"/>
						<modifier name="race" value="0"/>
						<modifier name="familar" value="0"/>
						<modifier name="feature" value="0"/>
						<modifier name="user" value="0"/>
						<modifier name="misc" value="0"/>
					</modifiers>
				</saving-throw>
				<saving-throw>
					<name>Will</name>
					<abbr>Will</abbr>
					<ability>Wis</ability>
					<modifiers>
						<modifier name="base" value="2"/>
						<modifier name="ability" value="1"/>
						<modifier name="magic" value="0"/>
						<modifier name="feat" value="0"/>
						<modifier name="race" value="0"/>
						<modifier name="familar" value="0"/>
						<modifier name="feature" value="0"/>
						<modifier name="user" value="0"/>
						<modifier name="misc" value="0"/>
					</modifiers>
				</saving-throw>
			</saving-throws>
			<attacks>
				<base>+0</base>
				<attack-string>+0</attack-string>
				<melee>
					<attack-string>-2</attack-string>
					<modifiers>
						<modifier name="base" value="0"/>
						<modifier name="ability" value="-4"/>
						<modifier name="size" value="2"/>
						<modifier name="ac-penalty" value="0"/>
						<modifier name="feature" value="0"/>
						<modifier name="misc" value="0"/>
					</modifiers>
				</melee>
				<ranged>
					<attack-string>+4</attack-string>
					<modifiers>
						<modifier name="base" value="0"/>
						<modifier name="ability" value="2"/>
						<modifier name="size" value="2"/>
						<modifier name="ac-penalty" value="0"/>
						<modifier name="feature" value="0"/>
						<modifier name="misc" value="0"/>
					</modifiers>
				</ranged>
			</attacks>
			<equiped-items>
				<weapons>
					<weapon>
						<bonus>+4</bonus>
						<attack-string>+4</attack-string>
						<name>2 Claw</name>
						<type>Melee</type>
						<damage>1d2-4</damage>
					</weapon>
					<weapon>
						<bonus>-1</bonus>
						<attack-string>-1</attack-string>
						<name>Bite</name>
						<type>Melee</type>
						<damage>1d3-4</damage>
					</weapon>
				</weapons>
			</equiped-items>
			<armor-class>
				<modifiers>
					<modifier name="base" value="10"/>
					<modifier name="natural" value="1"/>
					<modifier name="ability" value="2"/>
					<modifier name="armor" value="0"/>
					<modifier name="shield" value="0"/>
					<modifier name="size" value="2"/>
					<modifier name="magic" value="0"/>
					<modifier name="feature" value="0"/>
					<modifier name="class" value="0"/>
					<modifier name="user" value="0"/>
					<modifier name="misc" value="0"/>
				</modifiers>
			</armor-class>
			<speeds>
				<speed>
					<name>Base</name>
					<value>30</value>
				</speed>
			</speeds>
			<skills>
				<skill>
					<name>Sense Motive</name>
					<untrained>1</untrained>
					<ability>Wis</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>Detect when someone is bluffing you, when something is up, or someone is lying. (Wis)</short-description>
				</skill>
				<skill>
					<name>Appraise</name>
					<untrained>1</untrained>
					<ability>Int</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="4"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>You can appraise common or well-known objects within ten percent of their value. (Int)</short-description>
				</skill>
				<skill>
					<name>Use Rope</name>
					<untrained>1</untrained>
					<ability>Dex</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="2"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>You can make firm knots, undo tricky knots, and bind prisoners with ropes. (Dex)</short-description>
				</skill>
				<skill>
					<name>Bluff</name>
					<untrained>1</untrained>
					<ability>Cha</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="-1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>You can make the outrageous or untrue seem plausible. (Cha)</short-description>
				</skill>
				<skill>
					<name>Swim</name>
					<armor-check>1</armor-check>
					<untrained>1</untrained>
					<ability>Str</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="0"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>A successful Swim check allows you to swim a certain distance. (Str)</short-description>
				</skill>
				<skill>
					<name>Survival</name>
					<untrained>1</untrained>
					<ability>Wis</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>You can keep yourself and others safe and fed in the wild. (Wis)</short-description>
				</skill>
				<skill>
					<name>Ride</name>
					<untrained>1</untrained>
					<ability>Dex</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="2"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>Gives a bonus on difficult tasks with a particular type of mount. (Dex)</short-description>
				</skill>
				<skill>
					<name>Escape Artist</name>
					<armor-check>1</armor-check>
					<untrained>1</untrained>
					<ability>Dex</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="2"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>Use this skill to slip bonds, wriggle through tight spaces, or escape an opponents grip. (Dex)</short-description>
				</skill>
				<skill>
					<name>Diplomacy</name>
					<untrained>1</untrained>
					<ability>Cha</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="-1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>Use this skill to change others` attitudes with a successful skill check (Cha).</short-description>
				</skill>
				<skill>
					<name>Spot</name>
					<untrained>1</untrained>
					<ability>Wis</ability>
					<modifiers>
						<modifier name="rank" value="2"/>
						<modifier name="ability" value="1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>Detect hiding or obscured creatures, a creature in disguise, or an invisible creature. (Wis)</short-description>
				</skill>
				<skill>
					<name>Gather Information</name>
					<untrained>1</untrained>
					<ability>Cha</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="-1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>Use this skill to make contacts, learn local gossip, and collect general information. (Cha)</short-description>
				</skill>
				<skill>
					<name>Control Shape</name>
					<untrained>1</untrained>
					<ability>Wis</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>Lycanthropes can attempt to control their shape changing</short-description>
				</skill>
				<skill>
					<name>Climb</name>
					<armor-check>1</armor-check>
					<untrained>1</untrained>
					<ability>Dex+</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="2"/>
						<modifier name="race" value="4"/>
						<modifier name="misc" value="4"/>
					</modifiers>
					<short-description>Use this skill to climb a cliff, wall, or other difficult incline. (Str)</short-description>
				</skill>
				<skill>
					<name>Search</name>
					<untrained>1</untrained>
					<ability>Int</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="4"/>
						<modifier name="race" value="2"/>
						<modifier name="misc" value="2"/>
					</modifiers>
					<short-description>You can find secret doors, simple traps, and other details not readily apparent. (Int)</short-description>
				</skill>
				<skill>
					<name>Hide</name>
					<armor-check>1</armor-check>
					<untrained>1</untrained>
					<ability>Dex</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="2"/>
						<modifier name="race" value="4"/>
						<modifier name="other" value="8"/>
						<modifier name="misc" value="12"/>
					</modifiers>
					<short-description>Use this skill to move unseen, tail someone without being noticed, or to hide from sight. (Dex)</short-description>
				</skill>
				<skill>
					<name>Listen</name>
					<untrained>1</untrained>
					<ability>Wis</ability>
					<modifiers>
						<modifier name="rank" value="2"/>
						<modifier name="ability" value="1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>Hear approaching enemies, someone sneaking up on you, or eavesdrop on a conversation. (Wis)</short-description>
				</skill>
				<skill>
					<name>Heal</name>
					<untrained>1</untrained>
					<ability>Wis</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>Use this skill to keep a badly wounded friend from dying, heal others faster, and treat poison. (Wis)</short-description>
				</skill>
				<skill>
					<name>Intimidate</name>
					<untrained>1</untrained>
					<ability>Cha</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="-1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>Use this skill to get a bull to back down or to get a prisoner to give you information, etc. (Cha)</short-description>
				</skill>
				<skill>
					<name>Perform (Act)</name>
					<untrained>1</untrained>
					<ability>Cha</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="-1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
				</skill>
				<skill>
					<name>Perform (Comedy)</name>
					<untrained>1</untrained>
					<ability>Cha</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="-1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
				</skill>
				<skill>
					<name>Perform (Wind Instruments)</name>
					<untrained>1</untrained>
					<ability>Cha</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="-1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
				</skill>
				<skill>
					<name>Perform (String Instruments)</name>
					<untrained>1</untrained>
					<ability>Cha</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="-1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
				</skill>
				<skill>
					<name>Perform (Sing)</name>
					<untrained>1</untrained>
					<ability>Cha</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="-1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
				</skill>
				<skill>
					<name>Perform (Keyboard Instruments)</name>
					<untrained>1</untrained>
					<ability>Cha</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="-1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
				</skill>
				<skill>
					<name>Perform (Dance)</name>
					<untrained>1</untrained>
					<ability>Cha</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="-1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
				</skill>
				<skill>
					<name>Perform (Oratory)</name>
					<untrained>1</untrained>
					<ability>Cha</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="-1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
				</skill>
				<skill>
					<name>Perform (Percussion)</name>
					<untrained>1</untrained>
					<ability>Cha</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="-1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>You are skilled in an artistic form and able to impress audiences. (Cha)</short-description>
				</skill>
				<skill>
					<name>Disguise</name>
					<untrained>1</untrained>
					<ability>Cha</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="-1"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>Use this skill to change your appearance or someone else`s. (Cha)</short-description>
				</skill>
				<skill>
					<name>Forgery</name>
					<untrained>1</untrained>
					<ability>Int</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="4"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>Use this skill to forge documents, signatures, maps, etc. (Int)</short-description>
				</skill>
				<skill>
					<name>Jump</name>
					<armor-check>1</armor-check>
					<untrained>1</untrained>
					<ability>Dex+</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="2"/>
						<modifier name="race" value="8"/>
						<modifier name="misc" value="8"/>
					</modifiers>
					<short-description>Use this skill to leap over pits, vault low fences, or reach a tree`s lowest branches. (Str)</short-description>
				</skill>
				<skill>
					<name>Craft (__________)</name>
					<untrained>1</untrained>
					<ability>Int</ability>
					<modifiers>
						<modifier name="rank" value="4"/>
						<modifier name="ability" value="4"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>You are trained in a craft, trade, or art such as armorsmithing, bookbinding, pottery, etc. (Int)</short-description>
				</skill>
				<skill>
					<name>Move Silently</name>
					<armor-check>1</armor-check>
					<untrained>1</untrained>
					<ability>Dex</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="2"/>
						<modifier name="race" value="4"/>
						<modifier name="misc" value="4"/>
					</modifiers>
					<short-description>You can use this skill to sneak up behind an enemy or to slink away without being noticed. (Dex)</short-description>
				</skill>
				<skill>
					<name>Literacy</name>
					<untrained>1</untrained>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="0"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>Barbarians may spend two skill points to be able to read and write. Max rank is one. (None)</short-description>
				</skill>
				<skill>
					<name>Balance</name>
					<armor-check>1</armor-check>
					<untrained>1</untrained>
					<ability>Dex</ability>
					<modifiers>
						<modifier name="rank" value="0"/>
						<modifier name="ability" value="2"/>
						<modifier name="race" value="8"/>
						<modifier name="misc" value="8"/>
					</modifiers>
					<short-description>You can walk on a precarious-surface as a move equivalent action. (Dex)</short-description>
				</skill>
				<skill>
					<name>Concentration</name>
					<untrained>1</untrained>
					<ability>Con</ability>
					<modifiers>
						<modifier name="rank" value="4"/>
						<modifier name="ability" value="0"/>
						<modifier name="misc" value="0"/>
					</modifiers>
					<short-description>This skill helps you complete an action despite distractions (like being hit while casting a spell). (Con)</short-description>
				</skill>
			</skills>
			<items>
			</items>
			<load>
				<carried>0</carried>
				<light>1 - 5</light>
				<medium>6 - 10</medium>
				<heavy>11 - 15</heavy>
			</load>
			<languages>
			</languages>
			<currency>
				<value>0</value>
			</currency>
			<dungeonmaster>
				<remaining-points>
					<skill>0</skill>
					<feat>0</feat>
					<epic-feat>0</epic-feat>
					<language>0</language>
					<bonus-feat>
						<total>0</total>
					</bonus-feat>
				</remaining-points>
				<rolls>
					<ability>0</ability>
					<hit-points>0</hit-points>
					<hit-point-adjustment>0</hit-point-adjustment>
				</rolls>
				<adjustments>
					<strength>0</strength>
					<dexterity>0</dexterity>
					<constitution>0</constitution>
					<intelligence>0</intelligence>
					<wisdom>0</wisdom>
					<charisma>0</charisma>
					<initiative>0</initiative>
					<fortitude>0</fortitude>
					<reflex>0</reflex>
					<will>0</will>
					<armor-class>0</armor-class>
					<hit-points>0</hit-points>
				</adjustments>
				<totals>
					<ability-points>53</ability-points>
					<inventory-value>0.00</inventory-value>
				</totals>
			</dungeonmaster>
			<variables>
				<variable>
					<name>SneakAttackDieSides</name>
					<value>6</value>
				</variable>
			</variables>
		</animal>
	</animals>
</character>
