

What's the deal with your licensing?
Although I'm sure there are exceptions, every license we've ever seen requires that a user
may run a single copy of the relevant software on only one machine at a time. This means
that if a user has the software on two different hard drives, that user is violating the license.
The registration process prevents that by tying registration to an individual hard drive.
This creates an unfortunate issue for users that upgrade computers and dispose of the
original, or users who's hard drives simply die. Even though a user legitimately no longer
owns the first hard drive and is therefore not copying (illegally) the software, the user needs
to purchase a new copy in order to install it on the new hard drive.
The original thought is that the EIA is very inexpensive relative to other applications on the
market that do much less, so the additional cost is negligible. However, there are those
who've legitimately criticized this license because they upgrade their hard drives often
enough that the cost is non-negligible. Accordingly, an unlimited hard-drive license is
available, but at a substantial increase in cost ($19.99 instead of $9.99). EIA was intended to
be a relatively inexpensive piece of shareware, but because of these concerns (and insults of
being "greedy"), the cost has gone up. (Careful what you wish for, huh?) Fear not, though;
the underlying intention remains, so the single-hard drive license is, and in the foreseeable
future always will be, available.
Please note that if a new version of the EIA is ever released, users will need to obtain new
registration codes. Current plans include the possibility of a version 4.0, but that's not set in
stone. If enough sales of version 3.5 are generated, version 4.0 will likely be free for owners
of version 3.5.
Why do you offer two different calculations for XP values?
No one's actually asked this question, because it's being posted before the official launch of
the treasure and XP generator. DMG Table 2-6 has some curious entries in it. Generally,
the formula works like this:
For character level n, a CR n monster yields 300n XP (that is, 300 multiplied by n, the PC's
level). As you go up the column, you multiply the 300n by a factor of 1.5, 2, 3, 4, 6, 8, and
12. As you go down the column, you instead divide by 1.5, 2, 3, 4, 6, 8, and 12. There are,
however, a few odd entries, appearing to be simple miscalculations, but there's no official
errata on them (e.g., a 4th-level character defeating a CR11 creature should get 14,400 XP,
but instead gets only 12,800, with no explanation as to why). Accordingly, they've been
corrected with the default XP calculation in the EIA. However, if a user so desires, they may
use Table 2-6 by selecting the appropriate option under the Options menu.